SECTION 01 // MEET MASKO

MASKO — EMBODIED BIOFEEDBACK INTERACTION

Masko is a tangible, sensor-based XR interface that translates heart rate and bodily movement into gradual, indirect changes in a virtual environment.

Download the Masko 3D model [ PRESS + HOLD // REVEAL MATERIAL ]
TANGIBLE OBJECT · LIVE IMU · CONTACT PPG CORE PRINCIPLE // FEEDBACK AS ATMOSPHERE, NOT METRIC
PROJECT INFO 04 FIELDS
AUTHORS
Duc Bao Bui, Lorenz Karow
CONTEXT
Creative Technologies
Offene Werkstatt
ROLE
Design Research
Interaction Design
Prototyping
Evaluation
OUTPUT
Tangible XR Research Prototype
Exploratory Study

SECTION 02 // FROM OBJECT TO RELATION

INTERACTION SEQUENCE

SELECT A STAGE // 04

Physical Masko

A sculptural interface becomes a tactile and emotional anchor.

SECTION 03 // TWO SIGNALS, TWO RESPONSES

INTERACTIVE SYSTEM DIAGRAM

Masko separates immediate spatial control from gradual atmospheric biofeedback.

IMU // DIRECT RESPONSE

YAW
+00.0°
PITCH
+00.0°
ROLL
+00.0°
RATE
60 HZ
INPUT // IMU · LIVE SIMULATION LATENCY // IMMEDIATE

Continuous orientation data maps directly to spatial navigation in Unity.

BIOFEEDBACK REMAINS PERCEPTIBLE WITHOUT BECOMING A SCORE OR COMMAND.

SECTION 04 // FINDINGS, DESIGN IMPLICATIONS & SCOPE

01 // PROJECTION & INTERPRETATION

01 / 04

OBSERVATION

Participants often described Masko as a creature, companion, bird, bat, dragon or avatar rather than as a technological device.

DESIGN IMPLICATION

Ambiguous creature-like forms may encourage personal projection and emotional interpretation.

EVALUATION SNAPSHOT

PARTICIPANTS
05
ROUNDS
02
SESSION
5–10 MIN
FORMAT
QUAL.

METHOD + EVIDENCE

Observation + semi-structured interviews · field notes + memory protocols · exploratory clustering by one analyst

CLAIM BOUNDARY

FORMATIVE RTD · TENTATIVE, NOT GENERALISABLE

LIMITATIONS

  • No recordings
  • Prototype interruptions
  • Entangled design components
ACADEMIC FOUNDATION 5 REFERENCES
  1. [01] DOURISH, P. 2001 Where the Action Is
  2. [02] GAVER, W. ET AL. 2003 Ambiguity as a Resource for Design
  3. [03] HÖÖK, K. 2018 Designing with the Body
  4. [04] ISHII, H. & ULLMER, B. 1997 Tangible Bits
  5. [05] SENGERS, P. ET AL. 2005 Reflective Design